Aerial Garden Zone

This section contains spoilers. Read at Sonic's risk!

Aerial Garden Zone, abbreviated as AGZ, is the first Hyper Level in Sonic Robo Blast 2 v2.1, which is unlocked by completing the game with all Chaos Emeralds. It is the largest level in SRB2, taking place in a garden and temple suspended in the sky. Most of the level consists of very difficult platforming over death pits. Jetty-Syn Bombers, Gunners and Bird Aircraft Strike Hazards are used as enemies, threatening to throw the player into pits.

Aerial Garden Zone was originally part of the v1.09.4 modification Mystic Realm, where it constituted the final four-act zone. These four acts, as well as the emerald levels Starlight Palace Zone and Inner Sanctum Zone, were all merged into this level. Many segments were heavily modified, and new sections were added, including new paths for Knuckles.

Overview
Aerial Garden is set in floating fortress ruins with grass all over them. There are many bottomless pits and enemies and platforming challenges. There are some paths only for a certain knucklehead which are much harder than normal.

Walkthrough
As this stage is very long and complex, the walkthrough has been split into three smaller segments, one for each act of the original Aerial Garden Zone. AGZ3, AGZ4 and Inner Sanctum can be completely skipped and are only used for Emblems.

Act 1
Start by jumping to the platform before you, and use the pillar to your left to climb up. Then jump down to your right and run along the path until you come to a yellow spring. Take it and land on the platform ahead of you. Here the path splits.

Forward
Jump across the platforms in front of you to reach a door. Enter to your left to reach a Star Post, and Jump down at the exit. To access the high ledge in front of you, you must run around it until you find a set of yellow springs. Take them and turn around to see a pool with a pillar in the middle. Jump onto the gargoyle on top of it and to the platform in front of you. You might have to kill the Jetty-syn beforehand. Continue to your left, jumping across several small platforms. You will eventually reach a set of yellow springs. Take them to reach a Star Post.

Right
Jump onto the pillar to your right to access the high platform. Jump up the platform next to the yellow spring and continue forward to reach an opening in the wall. On the other side of the tunnel, you have to cross a gap via some small square pillars holding upward and diagonal springs. To reach the other side of the room, bounce across the pillars using the upward bouncing springs in the center of each one. Enter the tunnel, containing a Star Post. After exiting the tunnel, turn to your right and jump across the platform to a piece of land. Turn to your left and jump to the piece of land coming out of the wall of the central structure. Follow it to meet up with the forward path, at the pool with the gargoyle in the middle. Follow that path from here to reach a star post.

Next
Walk past the Star Post and across the narrow beam to your right. Take the yellow spring to the platform above and take the red spring, which will lead you to a set of yellow springs. Take the set of yellow springs until you eventually reach an opening in the wall. Continue through the tunnel, and jump up through the opening, still following the path until you reach an outdoor area. If you are Knuckles, you cannot jump up through the opening, so you will need to take the Knuckles path instead.

Knuckles and Tails path
Knuckles must take this path, but Tails can take it too. Instead of running right, climb or fly up the pillar to your left. Then, do the same with the next two pillars and jump to the ledge in front of you, containing a Super Ring Monitor. Continue along the beams and pillars to your left until you reach an opening in the building to your right. Activate the Star Post and exit downstairs. The following area can be cleared by flying as Tails. Knuckles however has to climb up some floating platforms. Begin with the two taller ones and then continue along the smaller platforms. Once you've spindash-jumped onto a very tall but narrow pillar, you can start gliding to the exit. Drop down the hole to enter the first hallway of AGZ2.

Act 2
Enter the building to the right of the waterfall and continue through the long hallway to your left. You should end up at a fork in the path.

Left
After exiting the building, drop down in front of you. You will reach a pit with several small square platforms holding upward and diagonal springs. Bounce across the platforms using the upward-pointing springs in the center of each one. You will eventually make a left turn and land on a safe platform. Continue to your left until you reach another spring. Use it to reach one of the square platforms above you, leading you to a yellow diagonal spring. Take that spring to be taken to a high pillar. Then walk across the narrow beam to enter the building on the other side. Drop down and, to your left, enter a room filled with several waterfalls and a Star Post. Walk downstairs to reach another split.

Right
After exiting the building, jump down to the right. Walk around the pool of water to reach a set of springs that take you upwards. Jump up the ledges in front of you and continue along the set of platforms moving up and down. Jump across these, but be careful not to get crushed against the ceiling. Now simply enter the building to your left and drop down. To your right you should enter a room filled with several waterfalls and a Star Post. Walk downstairs to reach another split.

Left
Continue along the hallway to reach a hole in the ceiling. Knuckles cannot jump through it, and thus, is forced to take the other path. As any other character, jump through and exit via the stairs. When outside, jump across the small platforms floating over the pit and continue forward over several platforms until you reach the next building, containing a Star Post.

Run down the stairs and step outside again. In this room, you have to jump across a lot of narrow beams set over a death pit. This will require very accurate jumping, so be careful. You should also kill the Jetty-syn Bomber beforehand to make things easier. You have to cross the room three times, each time taking a spring to reach a new height level. At the end of the room, simply enter the building and walk downstairs to reach a Star Post.

Right
After going outside, turn right and take the yellow springs. Jump to the next platform for another set of springs. Now turn left and jump onto the structure with the four gargoyles. From there, you can reach another platform with a spring taking you to the exit on the left. Now you have to jump through a hole in the ceiling. Knuckles, however cannot pass and must take an exclusive path (see below). Continue down the staircase to reach another outside area. It consists of several square platforms moving up and down at different intervals. Make your way across and try to get higher. Once you've reached a platform that goes high enough (there's also one with a red spring), exit the room to get to the Star Post.

Knuckles path
Instead of jumping through the hole in the ceiling (which isn't possible as Knuckles), continue forward and climb up the wall to your left. On the other side is a Star Post, as well as another outdoor room. Climb up the pillar to your right and jump to the platform in front of you. Then climb up the pillar directly to your left and jump one the nearest of the several small floating platforms. These platforms are set up in such a manner that you can always glide to the next-highest one and cling on to the side, then climb up and stand on top. In some cases, it is best to spindash-jump before gliding to make sure you reach the edge of the platform. You must spindash-jump to reach the highest platform and then the rim obstructing your progress. Once you've reached the highest platform, glide to the rim surrounding the high ledge on the other side of the room and enter the building.

Continue downstairs, passing by a Star Post, to reach a large death pit room with several floating blocks in all shapes and forms. Climbing the walls is useless in this room, since the room gets narrower on its way up, providing a natural barrier for Knuckles. Kill the Jetty-syn that approaches you from the right, and then start climbing upwards, utilizing the platforms and pillars to your right. You will reach a high ledge. Jump on one of the rising and falling platforms and try to get on top of the highest one. It should be just high enough to reach the next level of the wall. Cling on to it and climb until you can get no further. In the middle of the room you can see a floating block with a yellow spring. Try to glide into that spring, taking you up to the next ledge of solid floor. You should glide onto the block supporting the spring if you don't feel ready. On both ends of the next ledge you can see gargoyles. Stand on top of one of those to be able to reach one of the floating platforms. Make your way up as usual until you are able to climb up the next segment of the wall. The ledge that is located above you has some blocks hanging down below it, containing gargoyles and a diagonal yellow spring. Take that spring to be taken to the ledge. On one of the wall you can now reach the exit, taking you to a Star Post.

Now you will reach a small outside area, with a water pool in front of you. Jump into the water and head left. You can grab an easy Emblem here by searching the seaweed. After falling down a waterfall, you will end up at the last obstacle of the Starlight Palace section.

Next
Grab the speed shoes and move along the empty corridors until you reach a pyramid-like building with a Star Post. You can skip the AGZ3 area by simply exiting to the left and you will eventually wind up at the beginning of the Starlight Palace section.

Act 3
If you didn't skip this, press one of the four orange buttons to be teleported somewhere else. These buttons go from entering perspective left to right. There are two types of buttons - orange teleporters and circled pushables. You must make four flames appear. If you die, your flame lighting progress will reset.

Button 1
An area full of beams. Tails can skip the beam climbing by flying/climbing up to the button platform. As Sonic, carefully make your way across the beams until you see a yellow spring. Use it and then press the circled button you see in front of you. Jump onto the next platform and hop onto the orange button. The flame next to Button 1 in the main room will be lit.

Button 2
This one has a lot of stationary platforms. Do not thok and carefully make your way across the platforms until you find a platform with springs on them. Jump onto the springs. Carefully make your way across the next platform set. At the fork, go forward and platform until you see a circled button. Press it and backtrack and go the other way, hopping onto the orange button. The flame next to Button 2 in the main room will be lit.

Button 3
Be careful because this room contains two Jetty-Syn Bombers and six Bird Aircraft Strike Hazards. Try to bring an Armageddon Shield here and detonate it. If you didn't, try take out the enemies one by one. Once they are destroyed, jump onto the platform to your right and then the one to your left. Make your way across the basic platforming, going from platform to platform. Once you reach the orange button, do not press it and instead look from one of the edges. You will see a platform with a button on it. Thok or fly onto it and press the circled button. Do the platforming again and this time, hop onto the orange button. The flame next to Button 3 in the main room will be lit.

Button 4
This room is just a lot of moving platforms with a few stationary platforms at the lowest level right above the bottomless pit. Jump from moving platform to moving platform but not before studying their patterns because they go to different heights. When you go to the highest point the platforms will carry you, press the circled button. Jump onto the highest platform and hop onto the orange button. The flame next to Button 4 in the main room will be lit.

With all four flames lit, the ground under the skylight will turn into an elevator which will take you to the Act 4 section. You can skip this and head straight to the Starlight Palace section or use it.

Act 4
Walk around the platform at the top of the ride and push the four buttons on each of the corners. Pushing these unlocks Inner Sanctum.

Starlight Palace
Walk around the waterfall and enter the building in front of you. You can go either left or right.

Left
Jump onto the platform to your left and from there to the next one. Be careful since that platform is only a ring, which means you can fall in the middle. The platform to your right contains and yellow spring, propelling you on top of the structure. Jump on one of the four outer pillars to reach the next platform. The next gap you have to cross is rather large, so jump off at full running speed to make it to the other side. Walk through the small tunnel and continue climbing upwards until you reach a red spring, taking you to a high entrance and a Star Post.

Continue by walking downstairs until you come to a river. Follow its path and turn left as soon as possible. Exit through the staircase to your right. Once you're outside again, you should be able to see a high building to your right, with another Star Post at the entrance.

Right
Jump across the platforms in front of you until you reach a yellow spring, taking you to another yellow spring and then to a higher platform. Jump to the next platform and make your way across the pit via some small square pillars. Go through the small tunnel and jump over some more pillars. Jump on the platform to your left and turn around. You now have to cross a rather wide gap to reach the next platform, so start running and jump at full speed. Once you're on the other side, continue to your left until you reach a pillar with several gargoyles and a yellow spring. Take the spring and enter the building to your right, activating the Star Post along your way.

Continue by walking downstairs until you come to a river. Follow its path and turn right as soon as possible. Exit through the staircase to your left. Once you're outside again, you should be able to see a high building to your left, with another Star Post at the entrance.

Next
While it is possible to continue by doing some difficult platforming, it is generally easier to take the elevator in the building. Simply step on it to be taken to the top. There are two possibilities: You can either jump off at the next floor and take the staircase at the left entrance, or you can ride to the top and enter the building in front of you. In the first case, you will end up directly at the next Star Post, in the second case, you will have to wait until the floor collapses and then exit to your left, reaching the Star Post.

You can see a narrow ledge with a scrolling floor, set over a death pit. Jump onto that ledge and run against the scrolling direction. In this area, you will have to jump over several of those scrollers, separated by increasingly narrow columns. Be careful to jump through the columns, or you will fall into the death pit below. After you crossed that area, take the yellow springs to return to safe ground. Walk through the corridor until you see a Star Post to your left.

Forward
If you did AGZ3 + 4 the wall in front of you won't be there anymore. Follow the corridoor until you get to a Super Ring Monitor. When you turn right, you will find a staircase. Descend it and follow the corridoor again until another path is visible.

Down

You will reach a little secret. To the left, an Attraction Shield monitor. Forward, three Super Ring Monitors. To the right, a raised platform and a diagonal red spring which is your way out.

Straight

You will end up in another corridoor. Follow it until you get to another room with a death pit and gargoyles on pillars. Get ready to be ambushed by a BASH. Kill it and check out the first gargoyle. It will be facing forward. Jump in that direction to land on an invisible path. Walk in that direction to find another gargoyle. Repeat this until you get to some red springs. Use them, walk forwards and repeat some more. You can get a 1UP while you're at it. Once you get to the corridoor, follow it to a structure with five Rings and another structure full of gargoyles behind it.

Inner Sanctum
A now-useless area which in v1.09.4 of Mystic Realm would enable Sonic to become Hyper Sonic by picking up the Master Emerald. It also contained an emblem for Sonic. In 2.0+ Mystic Realm, the Master Emerald is now an object you can stand on making the sanctum only useful for obtaining the Sonic emblem. In vanilla SRB2, it is useless unless you want to see what it looks like. The Master Emerald and Level End Sign from Mystic Realm are also gone. Die or backtrack to the end area of Starlight Palace and head right (if you backtracked) or left (if you died). If you die and didn't hit the last Star Post, you will have to restart from the most recent Star Post you touched.

Left
Turn left to reach a building containing a Star Post, the former Emerald platform and the Level End Sign.

Shields
on the outer edge of the room. Jump onto it when it is at its lowest point and ride it to the top.
 * From the starting point, jump up the platforms to your left to reach a Force Shield.
 * Take the right path in the first room. Before reaching the exit, you will come across a pillar with an Attraction Shield.
 * The floating platform in front of the entrance to Knuckles' path in the AGZ1 section contains an Attraction Shield.
 * After entering Knuckles' path in the AGZ1 section, you will enter an outdoor room with floating platforms. From the entrance, you can see two small platforms with monitors on them floating in front of you. The higher one contains an Armageddon Shield. Glide to it from one of the larger platforms in its vicinity.
 * After entering the first room of the AGZ2 section, instead of turning right towards the waterfall area, continue across the platforms in front of you to reach a platform with two ring monitors and an Armageddon Shield. The platform also contains an Eggman Monitor, so take care not to pop it.
 * At the first path split of the AGZ2 section, take the left path. When you reach the platforms with the diagonal and upward yellow springs, look to your left to see an Elemental Shield next to a high pillar.
 * At the first path split of the AGZ2 section, take the right path. After entering the outdoor room, there will be two pegs with gargoyles in front of you where the path turns right. Walk up to the edge of the platform behind them and look down to see a small pillar with an Attraction Shield.
 * In the waterfall room between the first and second path split of the AGZ2 section, jump down into the water. An Elemental Shield is in the center of the room.
 * At the second path split of the AGZ2 section, there is an alcove in the wall in front of you containing an Attraction Shield and two ring monitors.
 * At the second path split of the AGZ2 section, take the left path. In the first outdoor room, instead of heading into the Star Post corridoor, hit the yellow spring next to it. Platform to the button and then all the way to an alcove containing a passage. Follow it to enter a room with every Shield Monitor type (except the Pity Shield Monitor) and an extra life.
 * At the second path split of the AGZ2 section, take the left path. In the first outdoor room, turn left and jump across the pit to a platform with a ring monitor in the center. Behind the peg with the gargoyle in front of you and to your left is a Whirlwind Shield.
 * At the second path split of the AGZ2 section, take the right path. Next to the exit of the first outdoor room, there is an alcove containing a Force Shield.
 * At the second path split of the AGZ2 section, take the right path and continue until you reach a room with several rising and falling platforms. An Elemental Shield is in an alcove to the right of the entrance.
 * At the second path split of the AGZ2 section, take the right path and continue until you reach a room with several rising and falling platforms. A Whirlwind Shield is on a stationary platform approximately midway through the room on the right side.
 * On Knuckles' path in the AGZ2 section, you will eventually reach a room with a large death pit where you have to climb to the top via floating platforms. After entering the room, look to your right. In the corner of the room is a ledge with an Elemental Shield.
 * In the same room, after reaching the second walkway halfway up the room, there will be a pillar with a Whirlwind Shield in plain sight.
 * In the room with the large waterfall at the beginning of the Starlight Palace section, the tower to the right of the entrance contains an Armageddon Shield and two ring monitors. To get to them, use one of the floating platforms next to the waterfall to reach the platform below the tower. From there you should see another floating platform moving up and down
 * At the path split of the Starlight Palace section, after entering the outdoor room on either path, there will be a Whirlwind Shield behind the bushes next to the wall.
 * In the room with the large tower where the last path split rejoins, take the elevator to the middle floor. Walk up to the edge of the floor to your right and look down to your right next to the pillar in the corner. Attached to the pillar is a small ledge with an Elemental Shield.
 * After reaching the exit of the room with the scrolling floor at the end of the level, turn right to see a platform with two ring monitors and an Elemental Shield on the other side of the room.
 * Instead of turning left at the final Star Post, continue forward along the corridor. After walking down a staircase, you will reach a room with a large pit to your right. There is a small gap between the wall to your left and the walkway you are on. Jump down there to find an Armageddon Shield in the corner.
 * In the same room, jump across the pit and land on the walkway on the other side. Walk along it and into the small room in front of you, where you will find an Attraction Shield.

Invincibility

 * After reaching the Star Post in the large final room of the AGZ1 section, turn around and walk to the other end of the platform. An invincibility monitor is hidden between the bushes to the right of the pillar.
 * At the second split of the AGZ2 section, turn left. In the room with the narrow beams, make your way to the other side of the room to find a low platform with an invincibility monitor.
 * In the room with the large waterfall at the beginning of the Starlight Palace section, the tower to the left of the entrance contains an invincibility monitor and two ring monitors. To get to them, use one of the floating platforms next to the waterfall to reach the platform below the tower. From there you should see another floating platform moving up and down on the outer edge of the room. Jump onto it when it is at its lowest point and ride it to the top.

Extra Lives

 * In the very first room, take the right path until you get to a yellow diagonal spring. Take that spring to be taken to a red spring. That red spring is useful for getting two extra lives. The first one can be accessed by simply falling into the spring to let it propel you to a very high platform on the other side of the room. For the other one, avoid the spring and land on the platform. Then turn around and use the spring to land on a high ledge. From there, take the red spring on the next platform to get to the highest platform, containing another extra life and two Super Ring Monitors.
 * Exit the first room via the forward path. Stop dead in the building entrance and look to your left. Spindash through the hole in the wall to reach a room containing six ring monitors and an extra life, as well as an Invincibility Monitor behind the pillar to the right of the entrance.
 * Take the forward path in the first room. After entering the second room, turn left instead of right. You will come across a long pit with a platform on the other side. As Sonic, you can barely reach the platform if you jump and thok with a running start, but it is easier to spindash-jump. After landing on the platform, walk to the far end and look around the corner to your right to see a small pillar with an extra life.
 * The large waterfall in AGZ1's second room is open on one side. Jump into the water, find the right side and walk through the opening. Inside are two extra lives and an Emblem.
 * Located on the waterfall at the start of AGZ2. Stand on one of gargoyles and spindash-jump to reach it.
 * Also in that room, you can see a row of bushes to both sides of the entrance. Behind them are small holes to can spindash through, leading you to a waterfall room. Use the spring in the pool to get to a high ledge, leading to an extra life (the same for both holes).
 * In the long hallway at the beginning of the AGZ2 section, look to your right. At the end of the corridor, there should be a hole in the wall. Spindash through it to enter a secret room with an Armageddon Shield. Jump on top of the left front gargoyle and climb or fly up the wall. You will get to another room, containing an extra life.
 * In the waterfall room between the first and second path split of the AGZ2 section, drop down into the water and look in the corner to the right of the Star Post to see a small hole in the wall. Spindash under it to reach a hidden room containing an extra life.
 * At the second split of the AGZ2 section, turn left. Make your way through the first outdoor room and look to the right of the exit to see a platform with a yellow spring. Use this spring to get on top of the narrow L-shaped beam floating next to the exit. From there, continue across several beams and a platform containing a square button until you reach a beam with a yellow spring. Use the spring to reach the beam floating above you and to your left. From there, you should see a beam in the center of the room that contains an extra life. Use the beams in front of you to reach it.
 * At the second path split of the AGZ2 section, take the left path. In the first outdoor room, instead of heading into the Star Post corridoor, hit the yellow spring next to it. Platform to the button and then all the way to an alcove containing a passage. Follow it to enter a room with every Shield Monitor type (except the Pity Shield Monitor) and an extra life.
 * At the second split of the AGZ2 section, turn left. In the room with the narrow beams, go to the exit, but instead of exiting, turn around. Jump across the beams to reach a small alcove in the opposite wall, which contains an extra life and two ring monitors.
 * At the second split of the AGZ2 section, turn right. You will eventually reach a room with several rising and falling platforms. An extra life is located on the far right side of the room.
 * The room containing the heart emblem also contains twelve ring monitors and five extra lives.
 * In the long corridor at the end of the AGZ2 section, you can jump outside through the windows on both sides. You can see very narrow pillars on the outside this corridor. Approximately in the middle of the room, there is one pillar per side with an extra life.
 * In the Starlight Palace section, take the left path and proceed until you get to the red spring. Instead of taking it, look to your left. You should see a far platform with a yellow spring. Spindash-jump-thok to it and take the spring. The platform to your right contains an extra life.
 * In the Starlight Palace section, take the right path and continue until you reach the river. To your left upon entrance is small hole that you can spindash through, eventually leading you to the upper area of the river. Located here are two ring monitors, an Invincibility Monitor and an extra life.
 * Ride the Starlight Palace elevator to the top and enter the room with the collapsing platform. If you're quick enough, you can reach the other side, where an extra life resides.
 * Ride the Starlight Palace elevator to the top and turn around. Behind you is an extra life as well as two ring monitors.
 * At the start of the secret area leading to the club emblem, look to your left to see two platforms, the second of which contains an extra life and two ring monitors.
 * In the last room, there are two extra lives, one on either side. To reach them, go to the left or right and drop down directly at the wall where the entrance is located. You will land on a platform with a red spring. A pillar with an extra life should be next to you.

AGZ2 Waterfall Area
In the waterfall room between the first and second path split of the AGZ2 section, look up to see four beams near the ceiling that surround the room. The beam above the entrance of the room contains an extra life and two ring monitors. As Tails or Knuckles, you can simply fly or climb up to it. As Sonic, you need to enter the room via one of the waterfalls. Except for the one to the left of the exit, all of the waterfalls can be entered through a hidden passage: reach a river that feeds one of the waterfalls in the waterfall room. Follow the current to the end and then jump off to land on the beam containing the extra life.
 * At the first path split of the AGZ2 section, take the left path and proceed normally until reach the building entrance that leads to the waterfall room. Instead of entering it, walk across the narrow beam to your right to reach a platform with a diagonal yellow spring. This spring leads into another spring which will take you to a high platform next to the building entrance. On this platform, a row of rings points towards a hole in the wall. Spindash through the hole to reach a river that feeds one of the waterfalls in the waterfall room. Follow the current to the end and then jump off to land on the beam containing the extra life.
 * At the first path split of the AGZ2 section, take the right path and proceed normally until reach the building entrance that leads to the waterfall room. Instead of entering it, jump on the platform to your right and continue across several more platforms until you get to one with a diagonal yellow spring. Take the spring to land on a floating platform. From there, jump across another floating platform to reach a high platform next to the building entrance. On this platform, a row of rings points towards a hole in the wall. Spindash through the hole to
 * At the second path split of the AGZ2 section, take the right path and proceed through the outdoor room. At the exit, turn around to see a small peg with a yellow spring. Take the spring to reach the platform in front of you. From there, jump across the floating platforms to reach a platform with another yellow spring. Use this spring to reach another set of floating platforms that lead to a platform high above the entrance of the room which contains an Armageddon Shield. Walk through the opening in the wall to enter a small corridor. At the end of the corridor, you will reach a river that feeds one of the waterfalls in the waterfall room. Follow the current to the end and then jump off to land on the beam above the exit of the room. Walk around to the other side to reach the one with the extra life.

Super Sneakers

 * A Super Sneakers monitor is located at the start of the long corridor in the beginning of the AGZ2 section.
 * A Super Sneakers monitor is located at the start of the long corridor at the end of the AGZ2 section, after the second path split rejoins.
 * In the Starlight Palace section, take the left path and continue until you enter the room with the river. As Tails or Knuckles, fly or climb up the waterfall to the right of the entrance. A Super Sneakers monitor is at the top.
 * In the room with the large tower where the last path split rejoins, take the elevator to the top and walk into the building. After the floor has collapsed, look to your right to see a Super Sneakers monitor.

Main things
The level is very dangerous: it combines powerful enemies and death pits into an extremely challenging level. It is a Hyper Level after all...

Statistics
Enemies:

Jetty-Syn Bomber, Jetty-Syn Gunner, Bird Aircraft Strike Hazard

Hazards:

Death Pits, fire, drowning, invisible paths

Things introduced:

Invisible paths, one-act Zones

Emerald Tokens: None

Acts: One

Status: Complete

Trivia

 * This is the only official level to use a Mystic Realm music slot (because Blue Mountain was taken down).
 * This level shares DSZ's textures.
 * This is the only level from a non-OLDC map pack included in the game.